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Rockstar Games has announced performance targets and technical details for Grand Theft Auto 6 ahead of its November 19 release, confirming that pre-loading is now available on Xbox Series X/S and PlayStation 5.
Performance and Visuals
The studio stated it is targeting 30 frames per second while pushing both the Xbox Series X/S and PS5 platforms to their absolute limits to bring the world of Leonida to life. Rockstar did not mention any 40 fps or 60 fps support on the PS5 Pro in its blog post.
Sony’s higher-end console will receive specific graphical enhancements, including support for PlayStation Spectral Super Resolution upscaling technology. The PS5 Pro will also serve as the exclusive way to experience the game with ray-traced shadows until the title eventually launches on PC.
Controller Integration and Audio
Rockstar incorporated high-fidelity haptic feedback fully integrated across the game for DualSense controllers. The title also features improved spatial audio designed to utilize Tempest 3D Audio on the PS5, alongside faster load times on Sony consoles.
Cloud Streaming and Partnerships
Players will have access to remote play support on both PlayStation and Xbox systems, alongside Xbox Cloud Gaming integration that allows streaming on older hardware like the Xbox One. Rockstar explained that cloud streaming will be restricted to Xbox Series S graphics settings.
Both Xbox and PlayStation reported that GTA 6 has broken records as the most pre-ordered game ever on their respective digital storefronts. Additionally, Xbox CEO Asha Sharma announced on X the launch of a new 10-year strategic partnership with Rockstar parent company Take-Two, which will bring more Rockstar titles like Grand Theft Auto 5 and Red Dead Redemption 2 to Xbox Cloud Gaming in the coming months.








